Dunk check
You are about 14 inches of touch short of a two-hand-clear dunk on a 10-foot rim.
Enter your standing reach and your best jump-touch. Get your vertical in inches and centimetres, your hang time, how far you are from dunking, and where you rate against real benchmarks.
Reach up flat-footed against a wall and mark it — that is your standing reach. Then jump and touch as high as you can. The gap is your vertical.
A 22-inch vertical rates as "above average". Better than most rec players. You are getting good hip and ankle drive.
You are about 14 inches of touch short of a two-hand-clear dunk on a 10-foot rim.
Log this reading
Keep it against a player and watch the trend.
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Chasing a dunk specifically? The dunk calculator works out the vertical you need. Want more inches? Read how to increase your vertical jump. Some links may be affiliate links; Syncrize may earn a commission at no extra cost to you. See the Affiliate Disclosure.
| Group | Typical vertical |
|---|---|
| Recreational adult | 16–20 in |
| Competitive high school | 22–26 in |
| College athlete | 26–30 in |
| Average NBA player | ~28 in |
| Elite NBA leapers | 38–46 in |
See how it changes with age in average vertical jump by age.
Standing reach is the number the whole calculation hangs on: your vertical is jump-touch minus reach, so a wrong reach makes every other figure wrong. Measure it flat-footed against a wall with one arm fully extended and mark the highest point your fingertips touch — shoes on, heels down. If you cannot measure it right now, reach is roughly height × 1.33. Touching a 10-foot rim means your jump-touch reached 120 inches, so your vertical is 120 minus your reach; a one-hand dunk needs about 6 inches more:
| Height | Estimated standing reach | Vertical if you can touch a 10 ft rim | Vertical needed to dunk |
|---|---|---|---|
| 5'0" | 80 in | 40 in | 46 in |
| 5'2" | 82 in | 38 in | 44 in |
| 5'4" | 85 in | 35 in | 41 in |
| 5'6" | 88 in | 32 in | 38 in |
| 5'8" | 90 in | 30 in | 36 in |
| 5'10" | 93 in | 27 in | 33 in |
| 6'0" | 96 in | 24 in | 30 in |
| 6'2" | 98 in | 22 in | 28 in |
| 6'4" | 101 in | 19 in | 25 in |
| 6'6" | 104 in | 16 in | 22 in |
| 6'8" | 106 in | 14 in | 20 in |
| 6'10" | 109 in | 11 in | 17 in |
| 7'0" | 112 in | 8 in | 14 in |
Treat these as a starting point, not a measurement. Arm length varies by several inches between players of the same height, which is exactly why the estimate is the weakest link in any vertical you calculate from it.
The formula is one subtraction: vertical = maximum jump-touch − standing reach. Both numbers have to be measured the same way, on the same surface, in the same shoes.
A running vertical usually measures two to four inches higher than a standing one, so record which you used. Comparing a running touch against a standing benchmark flatters the number.
Already know you can touch the rim? A 10-foot rim is 120 inches, so your vertical is 120 minus your standing reach — the rim-touch table on the dunk calculator works that out by height.
Vertical jump equals your maximum one-hand jump-touch height minus your standing reach. Reach up flat-footed and mark it, then jump and touch as high as you can — the difference is your vertical.
For a recreational adult, 16–20 inches is average and 24+ inches is good. Competitive high-school players often reach the low-to-mid 20s, and college athletes 26–30 inches.
It depends on your standing reach. To dunk on a 10-foot rim you need your jump-touch to clear roughly 126 inches (the rim plus room for the ball). If your standing reach is 7'6" (90"), that means about a 36-inch vertical.
Combine lower-body strength (squats, deadlifts) with plyometrics (box jumps, depth jumps, jump rope) two to three times a week, and give yourself recovery days. Most players add several inches over a few months of consistent training.
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